Christopher H Willoughby Engine/Graphics Programmer cwilloughby@gmail.com 407.697.0174 PMB 199 126 SW 148th ST STE C100 Seattle, WA 98166 www.chriswilloughby.com SKILLS TEAMWORK *Self motivated *Excellent communication skills *Solution-oriented problem solver *Technical leadership experience 3D MATH *Linear algebra *Physics SYSTEM ARCHITECTURE *Design patterns PROGRAMMING LANGUAGES *C/C++/x86 ASM/PPC ASM/C#/VB *CG/HLSL *SQL *MEL Script REAL TIME PROGRAMMING *Open world development *Rendering (with shaders) *Streaming *Advanced animation *Multithreading EMBEDDED PROGRAMMING *Xbox 360 *PS3 *Game Boy Advance APPLICATION PROGRAMMING INTERFACES *Unreal Engine (3.0+) *Microsoft DirectX (5.0+) *OpenGL (1.0+) *Win32/MFC/wxWidgets *Maya (6.0+) *Havok OPTIMIZATION *PIX for Xbox/Windows *XbPerfView SOURCE CONTROL *P4/CVS/SVN/Alienbrain DEVELOPMENT SOFTWARE *Microsoft Visual Studio *Microsoft Office *Microsoft Visio *Oracle/MS SQL EXPERIENCE Surreal Software/Midway Games 10/2006 - Present ATG Graphics Programmer Seattle, WA *Transitioned from recent graduate to reliable professional *Successful member of gameplay, simulation, and engine teams *Worked to find elegant solutions to complex problems *Juggled numerous responsibilities effectively *Exceeded goals independently *Designed and managed tasks bound for other programmers *Wrote detailed technical design documents and email *Honored with quarterly "Over the Top" award in 10/2007 Interyx LLC 10/2000 - 12/2004 Lead Programmer Casper, WY *Member of the LLC *Lead a team of five programmers *Utilized Oracle and Microsoft (SQL/Access) databases *Designed and implemented mission critical applications *Became skilled with Visual Basic (6.0/.NET) *Mastered SQL PROJECTS This is Vegas (Xbox 360/PS3/PC) Surreal Software/Midway Games 10/2006 - Present ATG Graphics Programmer *Spearheaded creation of modular character generation solution *Delivered characters/vehicles at 25% below memory estimates *Established and optimized character/vehicle art pipeline/tools *Responsible for character/vehicle shaders and rendering *Created adaptive character/vehicle streaming solution *Implemented anim pose sharing and other optimizations *Fine tuned animation based interactions *Actively contributed new ideas to art and design teams Dungeon of Glory Academic Project 05/2006 - 09/2006 Technical Lead *3D dungeon crawler - Action/RPG *Designed and constructed procedural dungeon generator *Demonstrated skinned animations (Hardware/Software) *Implemented renderer abstraction (OpenGL/Direct3D) *Created Maya exporters (Model/Animation/Appearance) *Produced detail Design and Technical documentation iCDC Interyx LLC 01/2002 - 12/2003 Lead Programmer *District Court case management system *Utilized Oracle 9i database back end *Implemented XML driven data conversion process *Worked with Clerk of District Court *Implemented credit/debit based accounting system *Designed auto-update application to keep client updated EDUCATION Full Sail Real World Education 01/2005 - 09/2006 Winter Park, FL Bachelor of Science Degree in Game Development *Valedictorian *3.94/4.00 GPA Casper College 2003 Casper, WY Associate of Science Degree in Computer Science